INDEXARY
This "Indexary" is a hybrid glossary and index for The Decachord project. It provides definitions for key terms, abbreviations, and concepts, and also serves as a navigation hub for major entities, categories, and locations. Use this document to quickly find both definitions and direct links to detailed entries throughout the project.
A
- Aion Prime
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The embodiment of Time itself in its raw, unfiltered state. See Aion Prime, The Eternal Now.
- Anchors, The
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The foundational planes of reality (Tier 1 cosmology). See Overview: The Anchors.
- Aqua Prime
-
Prime of Water and Flow. See Aqua Prime.
B
- Bankright Circles, The
-
First major named Kavari civilizational continuity. See The Bankright Circles.
- Beyonders, The
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Dark Entities from outside the Cosmos that threaten reality by imposing alien laws and foreign order. See Overview: The Beyonders.
- BR (Before Reckoning)
-
Calendar era for years before the defined epoch. For example,
500 BRmeans 500 years before the epoch.
C
- Confluence Marches, The
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Earliest major Human civilizational field. See The Confluence Marches.
- Crownbough Courts, The
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Earliest major High Elf divergence. See The Crownbough Courts.
- CR (Common Reckoning)
-
Calendar era for years after the defined epoch. For example,
120 CRmeans 120 years after the epoch. - Cast-Outs, The
-
Fallen Stewards whose former divine offices have been corrupted into dangerous obsessions and horrors. See Overview: The Cast-Outs.
D
- Dark Entities, The
-
Reality-threatening beings and forces opposed to the ordered structure of the Cosmos. See Overview: Dark Entities.
- Dwarves
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One of the oldest major species on Caeldon, aligned with stone, endurance, and craft. See Dwarves.
E
- Elves
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One of the oldest major species on Caeldon, with multiple branches (Wood, High, Thorn, Dark). See Elves.
F
- Foldward Commons, The
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First major Halfling civilizational continuity. See The Foldward Commons.
G
- Giants
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Rare, withdrawn descendants of the Upland Colossal road-and-path makers. See Giants.
- Gloamroot Covenant, The
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Earliest major Dark Elf civilizational continuity. See The Gloamroot Covenant.
- Gnomes
-
Major native species of Caeldon, defined by subtle craft and coastal maintenance. See Gnomes.
- Goblins
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Adaptive marginal people, ruin-adapted at the core. See Goblins.
H
- Halflings
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Major native species of Caeldon, defined by sheltered measure and small-world habitation. See Halflings.
- Harmonics, The
-
Tier 2 cosmology: the deep law-planes where Prime forces become structured principles. See Overview: The Harmonics.
- Humans
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Native Material-Plane people of Caeldon and the most civilization-diverse major species. See Humans.
I
- Imago Prime
-
Prime of Image, Reflection, and Identity. See Imago Prime.
- Ignis Prime
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Prime of Fire, Heat, Passion, and Transformation. See Ignis Prime.
- Ironspine Holds, The
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Earliest major Dwarven hold civilization. See The Ironspine Holds.
M
- Magic System
-
The setting’s framework for magical energy, lifeforce, Prime energy classes, costs, casting, and magical schools. See Magic System.
- Memoria Prime
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Prime of Memory and Remembrance. See Memoria Prime.
- Material Plane, The
-
The primary physical plane where Caeldon and ordinary Material-Plane history exist. See The Material Plane.
O
- Ogres
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Load-bearing threshold peoples. See Ogres.
- Orcs
-
Major native species of Caeldon, centered on harsh-land endurance and exposed route life. See Orcs.
- Outside, The
-
The reality beyond the ordered Cosmos. See The Outside.
P
- People (Overview)
-
See People Overview.
- Prime Energy Classes
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The magical energy categories rooted in the ten Primes. See Prime Energy Classes.
- Primes, The
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The foundational cosmic forces of reality. See Overview: The Primes.
R
- Reedfolk
-
Secondary native species of Caeldon, adapted to marshes and wet-threshold regions. See Reedfolk.
- Resonant Continuity
-
The setting’s framework for continuity through lifeforce, traces, memory, pattern, and record rather than literal soul mechanics. See Resonant Continuity.
- Resonant Zones, The
-
Tier 3 cosmology: zones of unique resonance and magical effect. See Overview: Resonant Zones.
- Resonants, The
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Mortal-born divinities, emergent from Prime energy and mortal focus. See Overview: The Resonants.
S
- Salvage Peoples
-
Ruin-edge people-complex, shaped by repair and reuse. See Salvage Peoples.
- Serathic League, The
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Early major Human sub-polity. See The Serathic League.
- Stewards, The
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High divine offices, greater servitors of the Primes. See Overview: The Stewards.
- Stonewake Compact, The
-
Early major Dwarven hold-cluster. See The Stonewake Compact.
T
- Terra Prime
-
Prime of Earth, Stone, Weight, and Foundation. See Terra Prime.
- Thaluren
-
Ancient oceanic species of Caeldon. See Thaluren.
- Thornbound Circles, The
-
Earliest major Thorn Elf divergence. See The Thornbound Circles.
- Trolls
-
Regenerative frontier people shaped by Failed Mending, wounded landscapes, and dangerous crossings. See Trolls.
U
- Umbra Prime
-
Prime of Shadow and Concealment. See Umbra Prime.
- Unformed, The
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Dark Entities of primordial pre-definition that threaten names, form, meaning, and distinction. See Overview: The Unformed.
V
- Veil, The
-
The liminal transit and threshold medium between planes and places. See The Veil.
- Verba Prime
-
Prime of Language, Names, Contracts, and Meaning. See Verba Prime.
W
- Windscar Pacts, The
-
First major Orc civilizational continuity. See The Windscar Pacts.
- Wrought, The
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Constructed people descended from Dwarven predecessor-frames. See The Wrought.
Z
- Zephyr Prime
-
Prime of Air and Motion. See Zephyr Prime.
This Indexary is under construction. More terms, entities, and links will be added as the project develops.