INDEXARY

Contents

This "Indexary" is a hybrid glossary and index for The Decachord project. It provides definitions for key terms, abbreviations, and concepts, and also serves as a navigation hub for major entities, categories, and locations. Use this document to quickly find both definitions and direct links to detailed entries throughout the project.


A

Aion Prime

The embodiment of Time itself in its raw, unfiltered state. See Aion Prime, The Eternal Now.

Anchors, The

The foundational planes of reality (Tier 1 cosmology). See Overview: The Anchors.

Aqua Prime

Prime of Water and Flow. See Aqua Prime.


B

Bankright Circles, The

First major named Kavari civilizational continuity. See The Bankright Circles.

Beyonders, The

Dark Entities from outside the Cosmos that threaten reality by imposing alien laws and foreign order. See Overview: The Beyonders.

BR (Before Reckoning)

Calendar era for years before the defined epoch. For example, 500 BR means 500 years before the epoch.


C

Confluence Marches, The

Earliest major Human civilizational field. See The Confluence Marches.

Crownbough Courts, The

Earliest major High Elf divergence. See The Crownbough Courts.

CR (Common Reckoning)

Calendar era for years after the defined epoch. For example, 120 CR means 120 years after the epoch.

Cast-Outs, The

Fallen Stewards whose former divine offices have been corrupted into dangerous obsessions and horrors. See Overview: The Cast-Outs.


D

Dark Entities, The

Reality-threatening beings and forces opposed to the ordered structure of the Cosmos. See Overview: Dark Entities.

Dwarves

One of the oldest major species on Caeldon, aligned with stone, endurance, and craft. See Dwarves.


E

Elves

One of the oldest major species on Caeldon, with multiple branches (Wood, High, Thorn, Dark). See Elves.


F

Foldward Commons, The

First major Halfling civilizational continuity. See The Foldward Commons.


G

Giants

Rare, withdrawn descendants of the Upland Colossal road-and-path makers. See Giants.

Gloamroot Covenant, The

Earliest major Dark Elf civilizational continuity. See The Gloamroot Covenant.

Gnomes

Major native species of Caeldon, defined by subtle craft and coastal maintenance. See Gnomes.

Goblins

Adaptive marginal people, ruin-adapted at the core. See Goblins.


H

Halflings

Major native species of Caeldon, defined by sheltered measure and small-world habitation. See Halflings.

Harmonics, The

Tier 2 cosmology: the deep law-planes where Prime forces become structured principles. See Overview: The Harmonics.

Humans

Native Material-Plane people of Caeldon and the most civilization-diverse major species. See Humans.


I

Imago Prime

Prime of Image, Reflection, and Identity. See Imago Prime.

Ignis Prime

Prime of Fire, Heat, Passion, and Transformation. See Ignis Prime.

Ironspine Holds, The

Earliest major Dwarven hold civilization. See The Ironspine Holds.


K

Kavari

Freshwater tributary species of Caeldon. See Kavari.

Kobolds

Small underwork-adapted people. See Kobolds.


L

Lifeforce

The inherited Prime-energy pattern carried by living beings, shaping biology, healing, affinity, and magical cost. See Lifeforce.

Lux Prime

Prime of Light and Illumination. See Lux Prime.


M

Magic System

The setting’s framework for magical energy, lifeforce, Prime energy classes, costs, casting, and magical schools. See Magic System.

Memoria Prime

Prime of Memory and Remembrance. See Memoria Prime.

Material Plane, The

The primary physical plane where Caeldon and ordinary Material-Plane history exist. See The Material Plane.


O

Ogres

Load-bearing threshold peoples. See Ogres.

Orcs

Major native species of Caeldon, centered on harsh-land endurance and exposed route life. See Orcs.

Outside, The

The reality beyond the ordered Cosmos. See The Outside.


P

People (Overview)

See People Overview.

Prime Energy Classes

The magical energy categories rooted in the ten Primes. See Prime Energy Classes.

Primes, The

The foundational cosmic forces of reality. See Overview: The Primes.


R

Reedfolk

Secondary native species of Caeldon, adapted to marshes and wet-threshold regions. See Reedfolk.

Resonant Continuity

The setting’s framework for continuity through lifeforce, traces, memory, pattern, and record rather than literal soul mechanics. See Resonant Continuity.

Resonant Zones, The

Tier 3 cosmology: zones of unique resonance and magical effect. See Overview: Resonant Zones.

Resonants, The

Mortal-born divinities, emergent from Prime energy and mortal focus. See Overview: The Resonants.


S

Salvage Peoples

Ruin-edge people-complex, shaped by repair and reuse. See Salvage Peoples.

Serathic League, The

Early major Human sub-polity. See The Serathic League.

Stewards, The

High divine offices, greater servitors of the Primes. See Overview: The Stewards.

Stonewake Compact, The

Early major Dwarven hold-cluster. See The Stonewake Compact.


T

Terra Prime

Prime of Earth, Stone, Weight, and Foundation. See Terra Prime.

Thaluren

Ancient oceanic species of Caeldon. See Thaluren.

Thornbound Circles, The

Earliest major Thorn Elf divergence. See The Thornbound Circles.

Trolls

Regenerative frontier people shaped by Failed Mending, wounded landscapes, and dangerous crossings. See Trolls.


U

Umbra Prime

Prime of Shadow and Concealment. See Umbra Prime.

Unformed, The

Dark Entities of primordial pre-definition that threaten names, form, meaning, and distinction. See Overview: The Unformed.


V

Veil, The

The liminal transit and threshold medium between planes and places. See The Veil.

Verba Prime

Prime of Language, Names, Contracts, and Meaning. See Verba Prime.


W

Windscar Pacts, The

First major Orc civilizational continuity. See The Windscar Pacts.

Wrought, The

Constructed people descended from Dwarven predecessor-frames. See The Wrought.


Z

Zephyr Prime

Prime of Air and Motion. See Zephyr Prime.


This Indexary is under construction. More terms, entities, and links will be added as the project develops.